Bugbear 5e Playable Race

Hey Playgrounders,For my campaign setting I was incorporating some of the more evil races into more playable neutral races and one of the main races I set my sights on was the goblins. Now one of my players asked/requested of Bugbears would also be a playable race. Now I said no because of their their racial hit die and associated stronger then normal traits, but now I cant the idea out of my had, so I figured maybe I can build them and then downgrade them with the wonky but workable Race Point system.The problem is the ability score modifiers:Now Bugbears have:Str 16, Dex 13, Con 13, Int 10, Wis 10, Cha 9And NPCS without (npc) class levels only have 10's or 11's, which would mean:Str +6, Dex +2, Con +2, Cha -2.But then the reincarnation stats the Bugbear as Str +4, Dex +2, Con +2. So.Do bugbears ave +4 or +6 strength racial?Also good luck getting those stats in RP.

The best I figure is:1 RPSpecialized (Psychical) For +2 Dex, +2 Con -2 Cha9 RPAdvanced Strength, twice for +4 Str (Or 15 RP for +6 Str.)So, any way to get these stats cheaper?Also the other RP:02 RP Dark Vision04 RP Scent04 RP Skill Bonus Intimidate, twice.05 RP Sneaky.01 RP Stalker.I know that is technically illegal, but +4 intimate doesn't exist in Race Points.I might cheat different and go for Sneaker Rider, but with Intimidate instead Ride for 6 RP instead 9 RPFor a total of 26 (Or 31 RP with +6 str), which is quite a lot of bugbears. This places the between Centaurs (28 RP) and Ogres (23 RP), both of those are CR3 races, where the bugbears are only CR 2. (31 is even off the charts)So any answer on the ability scores, comments, thoughts. Am I even doing this Race Point thing right?Also any general advise on how to slim bugbears down to make a closer to fair race choice? (I figure bringing down the skill bonus and ability modifiers slim it down to about 12 Race Points). The stat block is always correct for racial modifiers that being said.

Reincarnate isn't required to match it exactly you don't for example gain racial HD from reincarnate.Your comparisons are also off, the 23 point ogre from the race builder doesn't have the same stat modifiers as the bestiary ogre.The race builder ogre has less strength(+6 instead of +10), less natural armor(+3 instead of +5) and less con +2 instead of +4. They also have lower penalties to mental ability scores and no penalty to dexterity.The race builder Centaurs are much the same they don't copy the Bestiary stat modifiers exactly. If your going to play a bugbear exactly as is out of the bestiary don't use the race builder just use the Bugbear and have it count as a level 2 character racial HD and all. The stat block is always correct for racial modifiers that being said.Reincarnate isn't required to match it exactly you don't for example gain racial HD from reincarnate.Well all other races seem to match the race with the Str/Dex/Con bonuses and penalties. I haven't checked all of them, but ssst.Hence my confusion that bug bear is different, although it might be balance.

D&D 5e Races and Sub-races. Race Subrace Size Speed Language Str Dex Con Int Wis Cha Extra Source. Aarakocra N/A M 25/50F. +2 +1 Talons 1d4 ELM 4. Aasimar - M 30 Common, Celestial +2 Darkvision, Celestial Resistance, Healing Hands, Light Bearer VOL 104. Protector +1 Radiant Soul VOL 104. Scourge +1 Radiant Consumption VOL 104.

+4 str is already worth dieing for, let alone +6 str.To confuse the argument more with obscure references, the ' (which in reality is a named NPC from Rise of the Runelords and converted to current rules by 'a fan') has impossible to reach stats it seems. Based on the Elite Array and earlier named modifiers I am getting pretty close, but he has +2 more con then expected. Then again, he does seem to prove the whole +6 strength. M3unify 1.11.3 free download for mac. Ugh.I guess the +6 str is more true to the Bestiary, and puts the Bugbear at a whopping 31 Race Points.

Your comparisons are also off, the 23 point ogre from the race builder doesn't have the same stat modifiers as the bestiary ogre.The race builder ogre has less strength(+6 instead of +10), less natural armor(+3 instead of +5) and less con +2 instead of +4. They also have lower penalties to mental ability scores and no penalty to dexterity.I just picked two races based of the RP value, and never actually checked it out. But there is indeed a large difference between the Advance Race Guide and normal versions, also for the centaur.

Seems I am not the only one struggling to adapt creatures with RHD, if even the designers cant pull it off.Then my 23 Bugbear does fit the race points and general way how RHD races are handled, but it's still a bomb of Race Points.To slim it down I guess the easiest route is:01 RP Specialized (Psychical) For +2 Str, +2 Dex -2 Cha02 RP Dark Vision04 RP Scent02 RP Skill Bonus Intimidate02 RP Skill Bonus Stealth01 RP StalkerFor 12 points. I might give them some form of Lesser Scent to get to the 10 points and also get trait of that 'Advanced Trait' label.Maybe Carrion Sense twice, so they can smell creatures that have 50% hp or less. Bugbear smells blood, Bugbear smells victory.

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Arcane trickster with spell sniper, fog or some other vision obscurer. And booming blade cantrip. Spell sniper gives booming blade a range of 10 ft which with the bugbear's natural range lets her proc both the spell and a sneak attack without getting in range of an attack of opportunity then regardless if he hits or not scarper off 15 or so ft into fog/darkness and use its bonus action cunning action to hide.

Not to mention all the other things one can do with 60ft mage hand shenanigans, double range magical ambush, at 14th level drop the vision obscurer right on the target and use 10ft blindsense and so much more.